Road Creator Pro

$62.99

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Road Creator Pro is a powerful and flexible tool for creating realistic roads, highways, bridges, and intersections in Unreal Engine. Create gravel roads, city streets, large highways. With a spline-based workflow, customizable road elements, and seamless landscape integration, it allows you to design detailed road networks quickly. Featuring dynamic snapping, automatic terrain deformation, and performance optimization, this tool is perfect for games, simulations, cinematics, visualizations.

 

▶️ Road Creator Pro Video Showcase

▶️ Road Creator Pro Video Tutorial

🎮 Road Creator Pro Demo Game

📃 Road Creator Pro Documentation

 

  • Versatile Road Creation System – Create anything from city streets and gravel roads to multi-lane highways, bridges, tunnels using a powerful spline-based workflow. Road can have 1 to 8 lanes.
  • Customizable Road Parts & Sidewalks – Enhance roads with guardrails, fences, concrete barriers, breakable poles, sidewalks, pedestrian paths, lampposts, noise barriers, cat’s eyes, gravel shoulders and tactile paving. Each element can be adjusted for size, material, and placement, ensuring seamless integration into any environment.
  • Advanced Intersections & Roundabouts – Easily place pre-made intersections, big or small roundabouts, and highway merges with automatic road snapping. Supports complex traffic flow management, including customizable road markings, road signs, stop lines, and pedestrian crossings.
  • Bridges, Overpasses, Tunnels – Construct detailed bridges with support for various styles, including overpasses or cable-stayed bridges with pylons and cables. Modify support spacing, height, add abutment. Add Expansion Joints with sound for vehicle interaction. Easily create Tunnels with portals, lighting and working fans.
  • Realistic Road Materials & Damage – Features high-quality customizable asphalt with road markings, gravel, pavement, and concrete materials with procedural cracks, patches, wetness/puddles, wear, broken guardrails and bridge, asphalt edge ripple. Road lane marking is fully customizable including lateral positioning, dashing, double lines.
  • Road Snapping and Editing – Roads, intersections, junctions, roundabouts seamlessly connect using a snapping system. Tools included for splitting/merging roads, checking if slopes and curvatures comply with international guidelines, placing junctions.
  • Traffic Lights & Signage System – Includes customizable traffic lights with adjustable sequencing and pedestrian signals. Customizable road signs include physics-enabled basic European and American road signs and destination sign with text.
  • Performance Optimization – Uses instanced static meshes, LOD-based optimization, proper texture sizes and scalable materials to ensure smooth performance, even in large-scale environments. Compatible with Static, Lumen, Mobile, Path Tracer lighting types. Roads can be merged into one mesh.
  • Terrain Deformation & Seamless Integration – Roads automatically conform to landscapes. Roads deform landscape with adjustable height offsets and terrain painting to ensure natural blending.
  • Level Decoration – road closed, road poles, EU and US road signs, walls, fences, fire hydrant. Decals for leaks, patches, skid marks, potholes, road markings. Various barrier blueprints included to scatter props along spline.
  • Day-Night Cycle & Night Visibility Enhancements – Integrated lighting control allows automatic sun movement, moon, switching of streetlights based on time of day. Retroreflective road markings and elements, light billboards on lampposts enhance nighttime visibility.
  • Detailed Demo Level – Includes 3 pre-built cities with European, American, and British-style roads. Level features 44.5 km of roads ready to drive.

 

Pack included: Basic EU & US Road Signs (Road Signs documentation)

 

Everything from screenshots (except vehicles) is included with pack.

 

 

Blueprints included:

  • Road Creator
  • Pedestrian Path
  • Retaining Wall
  • Lamp Post
  • Sidewalk
  • Aviation Obstruction Light
  • Day Night Cycle
  • Destination Sign
  • Road Sign
  • Expansion Joint
  • Junction Placer
  • Spotlight
  • Traffic Light
  • Prop Instancers:
  • Barrier Concrete 1
  • Barrier Concrete 2
  • Barrier Cones
  • Barrier Delineator Poles
  • Barrier Poles 1, 2, 3, 4
  • Barrier Reflector Poles
  • Barrier Sidewalk Fence
  • Barrier Wall
  • Curb
  • Grass Pavers
  • Guardrail
  • Noise Barrier
  • Retaining Wall
  • Sidewalk
  • Wheel Stopper

 

Discord support server

 

Update 2025/02: added 2 Road Turn 90deg meshes

Update 2025/03a: added 4 new Edge Ripple and Gravel Shoulder Corner meshes; bugfix

Update 2025/03b: new meshes: SIdewalk_Narrow_End; 4 Intersections with sidewalks. BP_Junction_Placer added. Spline Concrete Barriers option added. Big Roundabout Wide improvement. Fixes.

Update 2025/03c: new meshes: SM_Sidewalk_Round_Narrow, SM_Junction_60_Sidewalks, SM_Junction_60_1_Lane_Sidewalks, SM_Sidewalk_Narrow_Dropped. BP_Road_Creator: more Sidewalk Part options; Custom Parts array feature added, Spline road performance improvement

Update 2025/03d: new meshes: SM_Transition_2-1_Lane, SM_Road_Turn_90deg_A_Sidewalk_Narrow, SM_Sidewalk_Narrow_Short, SM_Sidewalk_Wide_Short, SM_Dead_End. BP_Junction_Placer improvement. BP_Road_Sign now supports rear sign.

Update 2025/03e: added second repaired lane to Asphalt material; added Apply Height Offset to Ends checkbox for Sidewalks and Custom parts.

Update 2025/04: SM_Roundabout_Small_Road_NoIsland mesh; Breakable Poles; improved Skid Marks

Technical details

Each mesh feature:

 

  • High quality geometry and UVs
  • Polycount is enough for HQ ArchViz but made with performance in mind. No unnecessary polygons.
  • Nanite or efficient LODs applied
  • Correct lightmap UVs
  • Ready for Baked lighting, Lumen, Mobile, Path Tracing
  • Game-ready collision
  • Materials are customizable
  • Real world scale

 

Number of Unique Meshes: 244

Collision: Yes, game ready

LODs: Yes, where Nanite is not applied

Number of LODs: various, 2 to 4

 

Number of Materials: 46

Number of Material Instances: 131

 

Number of Textures: 164

Texture Resolutions: 64 to 4096

 

Project size is about 870 Mb.

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